Holdfast's gameplay systems span land combat, naval warfare, artillery, and cavalry. This page links to the detailed guides covering every mechanic in the game — from aiming a musket to commanding a fleet.

Combat

The core of Holdfast — from ranged firearms to bayonet charges and everything in between.

Firearms, aiming, reloading, and ballistics for muskets, rifles, pistols, and WW1 weapons.
Swordfighting, bayonet charges, blocking, directional strikes, and melee weapon types.
Ship-to-ship engagements, broadsides, boarding actions, and crew roles at sea.
Cannons, mortars, rockets, howitzers — loading, aiming, and firing procedures.
Horseback riding, mounted combat, lance charges, and cavalry class tactics.

World & Navigation

Understanding the maps, ships, game modes, and the world of Holdfast.

Army Assault, Battlefield, Siege, Naval, Conquest, Frontlines Offensive, Invasion, and more.
Every battlefield and naval map — layouts, objectives, and loading screens.
Frigates, Brig-Sloops, Schooners, Gunboats — stats, crew sizes, and armaments.
HUD elements, compass, health, ammo, and how to read the game's UI.

Strategy & Teamwork

Coordinating with your team, issuing orders, and supporting your faction.

The full voice command system — naval orders, infantry commands, and social phrases.
Officer and sergeant orders, formation buffs, and the high command system.
Sapper and engineer structures — palisades, earthworks, barbed wire, and emplacements.
Class-specific passive abilities and how they affect gameplay.

Reference & Tools

Technical references for server operators and advanced players.

All server settings — gameplay tweaks, class limits, weapon restrictions, and more.
Admin commands for managing servers in real time.
Internal enum IDs for gamemodes, maps, weapons, factions, and more.