Game Modes
Holdfast: Nations At War offers eleven distinct game modes, categorized by the theater of war and the tactical objectives required for victory. Each mode features specific mechanics and a curated selection of maps.
| Mode | Category | Objective & Mechanics |
|---|---|---|
| Army Siege | Siege | Attackers must capture all points before time expires. Defenders win by holding at least one objective at the conclusion of the match. |
| Army Conquest | Point Capture | Multi-objective control. Capturing points generates score over time; the team with the highest score at the timer's end—or who reaches the score limit—wins. |
| Army Battlefield | Team Deathmatch | A battle of attrition focusing on "tickets" and respawns. Victory is achieved by depleting the enemy's reinforcement pool. |
| Army Assault | Linebattle | Characterized by high stakes and limited respawns (often one). This is the standard mode for organized community events. |
| Army Deathmatch | Skirmish | A pure combat-focused mode without capture objectives, prioritizing individual and unit kills. |
| Coastal Siege | Amphibious | Naval forces assault fortified land positions. This mode combines ship-to-shore bombardment with terrestrial siege mechanics. |
| Naval Assault | Fleet Action | High-stakes ship-to-ship combat, typically featuring a single life per vessel. |
| Naval Battlefield | Arcade Naval | Continuous naval engagement featuring respawning ships, allowing for sustained maritime combat. |
| Melee Arena | CQC | Specialized combat on compact maps restricted to melee weapons, often utilized for competitive practice. |
| Offensive | Linear Capture | A sequential objective mode where teams must capture points in a specific order to push the front line forward. |
| Invasion | Linear Siege | A structured assault where the attacking force must progress through a fixed chain of objectives while the defenders attempt to stall their momentum. |
Map Compatibility Registry
Below is the technical breakdown of map availability across the Napoleonic & Frontlines game modes.
Nations At War Battlefield Maps
Battlefield Maps
Arendan River, Aunby Valley, Autumn Watch, Black Forest, Camp Salamanca, Canyon, Causeways, Crosshills, Desert Ruins, Ernest Ridge, Glacier, Heartmound, Highlands, Hills of Tyrol, King George, Lamarsh Fen, Linburg, Marquette, Port Nile, Ravenstone, Ryhall Vale, Sacred Valley, Sharpton, Spanish Farm, Crossroads, Buckland Banks, Domont Gardens, Isle of Wake, Convoy, Lindisfarne, Vestiges, Tropics.
Linebattle Maps
Al Uddin Ruins, Antiquity, Oasis, Tahir Desert, Dedborg Expanse, Champs D'Ambre, Westmill Brook, Pinefield Marsh, Eden Creek, Costa Relitto, Polar Woods, Fausberg Forest, Norsten Gorge, Kingly Lakes, Al Kimar Pyramids, Avignon, Pillerone Pass, Vanoise Heights, Hudree Marsh.
Army Siege Maps
Fort Al-Farid, Fort Christina, Fort Darial, Fort Pierre, Fort Salettes, Fort Schwarz, Fort Winston.
Melee Arenas
Castle Arena, Fort Arena, Garrison Arena, Palisade Arena, Sacred Arena, Watchtower Arena.
Frontlines Era Maps
Active Fronts
Berkton Green, Countryside, Fort Imraan, Foxhole, Heroes Landing, Lisart Valley, Mansion, Sacrifice, St. Peter's, Wasteland, Estate Landing, Kingsman Bay, Archipelago, Requiem, Stalemate, Red Tides, Shellshock, Depot, Over The Top, Junction, Charleville.
Specialized Environments
Training & Drill
- Drill Grounds.
Technical Note: Server Configuration
While the above list represents the default map-to-mode compatibility, server administrators may utilize the Holdfast SDK and custom map rotations to modify these pairings on private community servers.