Contents

Overview

The Skirmisher classes are intended to operate away from the lines, and as such do not benefit from any of the buffs one might get from being in the line or in proximity to auxiliary classes. Their effectiveness comes from their speed and deadly accuracy, striking lines with the element of surprise.

Light Infantry

The light infantry classes move with a greater speed than the rest of the player classes, able to outpace lines to reach tactical positions and cause disruption in the enemy lines before moving on. Their most effective firing position is crouched in cover, making them unattractive individual targets for lines. The cost of their lighter gear is a weakness in melee, resulting in less damage dealt and more damage received when engaged in close combat.

Attribute Value
Factions British, French, Prussian, Russian
Traits Light Footed, Skirmisher
Abilities Bayonet Handling
Stat Base Bonus
Health 100 +0
Agility 80 +6
Swimming 35 +0

Weapons by Faction

Faction Primary Weapon Secondary
British New Land Light Infantry Pattern Brown Bess
French Charleville Dragoon Pattern Musket Briquet Sabre
Prussian Charleville IXXII Musket
Russian Russian 1808 Light Musket
British
French
French (Var. 2)
Prussian
Russian
Austrian
Austrian (Var. 2)
Italian

Rifleman

The Rifleman class is the sharpshooter of the game, demonstrating deadly accuracy compared to their musket-wielding peers. Due to their tighter barrels, their rifles take longer to load than a smoothbore musket. As a result, these classes are better suited for operating alone at a distance from both friend and foe alike.

Attribute Value
Factions British, French, Prussian, Russian
Traits Marksman, Chosen Man
Abilities
Stat Base Bonus
Health 100 +0
Agility 80 +0
Swimming 35 +0

Weapons by Faction

Faction Primary Weapon Secondary
British Pattern 1800 Infantry Rifle Sword Bayonet
French Charleville Dragoon Pattern Rifle (No Bayonet) Briquet Sabre
Prussian Charleville Dragoon Pattern Rifle (No Bayonet) Briquet Sabre
Russian Russian 1806 Rifle Sword Bayonet
British
French
Prussian
Russian
Austrian
Italian

Customs

Customs are the light infantry of the sea, able to swim and run at a greater pace to reach an optimum position to take shots at the enemy.

Attribute Value
Factions British, French
Traits Able Swimmer, Light Footed, Skirmisher
Abilities
Stat Base Bonus
Health 100 +0
Agility 80 +6
Swimming 35 +12

Weapons by Faction

Faction Primary Weapon Secondary
British New Land Light Infantry Pattern Brown Bess
French Charleville Dragoon Pattern Musket Briquet Sabre
British
French
Austrian